

In 2013, Silicon Knights was involved in a dispute with Ontario's Federal Economic Development Agency, after it received a 2010 loan of around US$4 million for the development of a new mainstream video game that would create more than 65 jobs. įollowing Too Human, Silicon Knights developed X-Men Destiny, a partnership between Silicon Knights, Activision and Marvel for the Xbox 360 and PlayStation 3 consoles. Silicon Knights was also ordered to destroy all copies of existing titles using the engine, as well as in-development games The Sandman, Siren in the Maelstrom and The Box/Rytualist. The company was subject to a successful countersuit from Epic Games in May 2012 over the development of games using Epic's Unreal Engine 3, and the latter was awarded US$4.45 million in damages. The game, dramatically reworked from the original concept, married the ideas of Norse mythology with high technology. Shortly after the partnership with Microsoft, Silicon Knights announced that Too Human, a game originally conceived for the Sony PlayStation, would be coming to Microsoft's Xbox 360 console as a planned trilogy. They understand that we want to do bigger and better games with higher production values. We can't wait to talk about it, it's just not the time yet. With some of the directions that our very radical and very exciting.

People will notice that we're consistent with our games, but will also be very excited with where we're taking it. The relationship with Microsoft is going to create something very unique. I think gamers can expect what they normally expect from us, even a bit more. Following the announcement, Dyack explained: The Nintendo partnership was dissolved in April 2004 and new collaborations with Sega and Microsoft were announced in 2005. A subsequent partnership between Nintendo, Konami and Silicon Knights led to the Gamecube release of Metal Gear Solid: The Twin Snakes. The game was upgraded to become one of the earlier titles to release on the Nintendo Gamecube. In 1998, Silicon Knights partnered as a second party with Nintendo to develop Eternal Darkness: Sanity’s Requiem for the Nintendo Gamecube console. Dyack cofounded Silicon Knights in 1992 and the company's early games were developed for DOS, Atari ST and Amiga computers, transitioning to console development in 1996 with Blood Omen: Legacy of Kain for the original PlayStation. 1.3 Precursor Games and Shadow of the Eternalsĭenis Dyack graduated with a Bachelor of Physical Education Degree from Brock University, a H.BSc in Computer Science from Brock University and a Master of Science (Computer Science) from the University of Guelph.1.2 Too Human and Disputes with Epic Games.
